S K Y B I T S

Case Study

American educational publishing company

Case Study : Mobile Game based Learning Solution

Executive Summary

Teach math concepts to young learners through rich media based games on mobile tablets

Challenges
  • Rich animation, graphics based games
  • Limited processing and memory resources on mobile devices
  • Objective
  • Develop an optimized gaming solution on tablet devices
  • Solutions
  • Adobe tools were used for multi-platform (IOS, Android) support)
  • Efficient memory management for acceptable performance on mobile devices, although the games had rich animation, graphics
  • 15 games for multiple form factors of tables